such as tipper hitboxes, arcing attacks, lingering attackes, and disjoint. Also, although there are no decimals in your percent in this game (like in ultimate), moves will still do those tenths of % damage. Currently Ice Climbers are missing completely (since them being two characters introduces a couple of complications) and only Marth and Samus … Jab 1 5 25 -- Transitions to Jab 2 as early as frame 11. Ultimate. Most of the information is indexed in the main post, but the second post, below the indexing, also … Jumping and grabbing out of shield does not incur shield drop, Jump Canceling refers to inputting an up smash, up special, grab, or item throw during a character's jump squat animation to cancel the jump and perform said move. Inspired by MetalMusicMan's Ultimate Frame Data. Now Marth can use an invincible ledge hop autocancel nair to prevent her from grabbing the ledge for free (if she tries, the weak hit of the nair (not the sword but Marth's body) will hit her.) and promptly continue the edge-guarding sequence. N-air Hitboxes. This will refer to multiple hitboxes in multi-hit moves. Every character will incur shield stun except for Yoshi, Base Damage refers to the amount of damage the move will do unstale. Super Smash Bros. Melee; Frame data question; User Info ... just like Marth's fsmash, etc. This is usually only a problem on moves with many hits, but unfortunately, I have not been able to find any data on the exact percentages these moves do, so all %'s listed are rounded to the nearest whole number, Auto Cancel refers to landing with an aerial at a certain time such that no excess landing lag will occur from said aerial, LFS stands for Landing Fall Special, and refers to the amount of frames a character will occur of landing lag if put into special fall by a particular move. Created by Janoris (Mitchell Meier). Marth is classified as fighter #21. Don't be afraid to grab ledge. Select an attack on the left panel. If it is inactive for any significant amount of time inside the frame window listed, that will be explained in the notes section, Total Frames refers to the amount of frames a move has from the beginning of its activation to its final frame of endlag. Ultimate. It costs $100 a year for the privilege to post an app on the Apple Store. Powershielding is useful because it will not deplete a character's shield and will decrease the amount of shieldstun a character receives (ONLY IF USING GROUNDED ATTACKS). Regarding Super Smash Bros. Melee. 8% Minimum base damage, x1.2 enemy's attack. Mobile-friendly Frame Data for Marth in Super Smash Bros. A small amount of GIFs also weirdly start in the middle of the move, but I hope to have caught those ones before this change is live. I made this video as an easy way for players to find information on characters' hitbox/hurtboxes and frame data. Marth. Sometimes, with projectile moves, this number will be lower than the active end. Melee Framedata. 3 for online players in Chile – came out on top of the online Smash Bong Summit, winning over Mave. Throws Frame Data This is a list of data for throws and how their speeds are affected by weight. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair (Hit 1) 6-7: 50: 4: 100/100/100/90: 30: 40: 15/7: 1-5, 25> Nair (Hit 2) 15-21-10: 361: 50 Ground Attacks. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. F-air Hitboxes. Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 41 / 55 / 28 / 38, Fall Speed / Fast Fall Speed — 1.58 / 2.528, Out of Shield, Neutral Air or Forward Air — 9 frames, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Currently, he is using the Frame 1 controller. There are multiple combinations of this attack, after the initial B-over to start the attack; the player can use B-up, B-over, or B-down. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. Dropping Shield takes 15 frames. Check out the GitHub page to see my current to-do list, The latest update to the Melee Database was the addition of the frame-by-frame seeker! fox melee frame data. 361: 40/40/40/50: 88: Grabs Hitbox Active FAF: Standing Grab: 6-7: 35: Dash Grab: 9-10: 43: Pivot Grab: 10-11: 38: Throws Base Dmg. This thread goes into detail about each character's best out of shield options. This makes marth players have to be very careful about spacing their attacks. RIP. ; Dropping your shield (Shield Drop) takes 11 frames Unlike the other swordsmen Marth's sword has a special property. 5 Frame Startup. Power shielding projectiles reflects them back at the opponent, but reduces their damage by half and lowers knockback. Mario is the same concept, except he decides his angle on frame 6, and direction on frame 7. Learn with flashcards, games, and more — for free. He created an amazing application to extract most of the data from the game which is listed on his GitHub. Charge hold is frame 5, On release, startup is 8 and total frames is 39, Second total frames is the air version. November 27, 2020. Intangible on frame 1-7 in addition to counter freeze frames. Intangibility on 5-6 when detecting. So the input is slightly delayed. Since she must wait and save her jump, Marth has time to grab the ledge. Attacks Hitbox Active FAF Base Dmg. ... Notes - strong hit frame 5, can do 10 or 13% damage. Useful for characters to act quickly out of shield (except Yoshi, who can not jump out of shield), or to use a standing grab instead of a dash grab (to avoid extra frames of lag). Can transition to next slash on frame 12-30, Can transition to next slash on frame 8-29, Can transition to next slash on frame 7-24, Can transition to next slash on frame 8-24. Since multi-hit moves are unreliable in this game, I decided to list damage as so: the first number is the amount of damage the strongest hitbox will do, while the second number is the amount of damage the weakest hit will do. A returning member of Smash Brothers, Kirby is a character in all three games of the Super Smash Bros. series. Transitions to Jab 2 as early as frame 11. Jab. Marth (マルス, Marth) is a playable character in Super Smash Bros. Frames 4-7. People who contributed to the post include Seikend, Strong Bad, standardtoaster, Massive, Shoopman, Emma Watson's Boyfriend, Seikend, Aizen, knihT, and mastermoo420. none Frames 6-7, Frames 15-21. In other news, former Top 5 Japanese Fox player Shunsuke won a best of seven exhibition match over aMSa, 4-3, with the set being played out on CRT. Add shieldlag for projectiles, and subsitute endlag for landing lag for aerials ... 21 - Marth. Huge shoutout to Joel Schumacher for a majority of the frame data. This video is part of a series I'll be doing where I analyze the frame data of every character in SSBU based solely off their character reveal videos. IOS App. 1.7 Jumps 2 References All info is based of version 1.2 NTSC. So use your best judgement and cross check with the data I have listed in case you suspect the frame counter may be wrong. Regarding Super Smash Bros. Melee. So if he inputs back on frame 3, but then moves the stick anywhere but back on frame 4, he will angle away but up-b forward. Roy's Neutral B has superior frame data overall (4 more frames of startup lag but 12 less endlag frames) but no shield breaking capability. His sword will do extra damage when you hit someone with the tip of it. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. To use this tool, click on the GIF of the move you want to see, and you'll see a window pop up with the option to look at each frame of the move one by one. meleeFrameDataExtractor. Frame Data Strategies Dancing Blade Meteor. Jack_Whisler. He was officially confirmed as playable on June 12th, 2018. Frames stands for invulnerable frames, where a character can not be damaged/interacted with, PLA Intangibility Frames stands for Perfect Ledgedash Angle, and it describes the amount of intangibility frames a character will have to act with if a perfect ledgedash was performed (on Final Destination ledges), Staling Moves is a mechanic that will change the damage and shieldstun a move will deal when that move is used multiple times. Counter window 6-27. Upon completing this, Marth will be fought on the Fountain of Dreamsstage, with the track "Fire Emblem" playing. This website contains in-depth frame data for Super Smash Bros. Melee and is made by Joel Schumacher based on framedata JSON files generated by meleeFrameDataExtractor.The design is somewhat inspired by the move pages on SmashWiki.. I'd suggest checking out his website if you want to see other interesting info such as launch angles, Most other data, as well as character GIFs, were taken from this SmashBoards post from Stratocaster. This is the game that takes place in the mind of the player, and Another Marth chaingrab guide. PLAY. Wait a second, this isn’t your usual info dump from CT Mew2King. This is the FightCore Discord bot, it contains information about different Melee characters and their frame data. Down B. Plush Home by Nina Petronzio offers turn-key interior design and luxury furniture for residential, commercial, and hospitality - Specializing in Beverly Hills, … 27 Total Frames. meleeFrameDataExtractor is a program that utilizes meleeDat2Json, which dumps Super Smash Bros. Melee character files to JSON.The subactions/scrips that belong to character attack states are then parsed by this program to produce frame data, which previously had to be determined manually (by community assets such as superdoodleman). To Power Shield projectiles, start shielding 2 frames before the projectile hits you. In patch updates, this field will be "Changes from previous version" ... for grounded melee attacks. The rest of the data was found on Smash Wiki, Also shoutout to Jack Kufa, bartdebever, xiaogz, and migueldlr for contributing to the code base, adding many requested features that I was not able to implement myself, Startup refers to the frame the hitbox will begin to be active, Active Frames refers to the frames of which a hitbox is out. Game& Watch is currently ranked 19th in Melee's tier list. 13 terms. Marth is a Swordsman from the Fire Emblem series. Some sources will start on frame 0 rather than frame 1 like my website does. Launcher and sword hits generate on the same frame. Useful Links []. 4 Frame Startup. STUDY. Mew2King's Melee Info Dump (Frame data, weight, and other statistics) By Ted Mims on Wednesday, February 12, 2014 at 7:51 PM. 59 Total Frames. If you see any GIFs that seem way off, let me know! "A" Moves Analysis "B" Moves List Move Analysis Combos Frame Data Strategies Overview Zoning Character Specific Additional Note Match-ups Serious Advantage Match-ups. While this website is "finished", there are still some GIFs and data missing, as well as some other features I am working on developing. Just know that once the frame listed is hit, your character will be able to act again, IASA stands for Interruptible As Soon As, which means you can cancel the animation if you input another action at said frame, Shield Stun refers to the amount of time an opponent will be stuck in shield if a character attacks their shield with said move. I didn't think of checking smashwiki since usually it has like no information on technical stuff like frame data. And in Chile, Sheik player Raikin – the No. For veteran characters from Smash 4, notes about how a move has changed in terms of frame data. Click on the display to unfreeze/freeze the trajectory pointer. When using Marth's B-side attack (the Dancing Blade), after the initial B-side, the player can do up to 3 more swings in one sequence with Marth’s sword. Melee Frame Data Discord Bot Hey there, I've been working on this little project for a while and feel its finally time to share it with the rest of you all. ... (Fox, Falco) Vs. Log in Sign up. So be careful reading these, as the total % damage a move is meant to do may not be the same as what is listed. F-air Landing Lag. This results in the extended up-b. winner and explains complicated aspects of how games work are lots of other tips and tricks for searching using google. Additionally, a short grab range (among the lowest in Melee) means that the very method that Ness needs to use to KO opponents most effectively is now more difficult to perform. IASA Frame 26 . ... one can learn Includes general Marth tips and theory, as well as matchup notes. Active Frames 4-7. This means that sometimes, the % for multiple moves won't add up exactly to what will be listed. 22 - Young Link. Numbers provided on this site refer to the base damage and shieldstun a move will do if it is not stale. Huge shoutout to Joel Schumacher for a majority of the frame data. Kadano applies intensive frame data analysis to optimize Marth play. Create. To unlock Marth, players have to use all fourteen starter characters in VS. matches, complete or fail Classic Mode or Adventure Modewith all fourteen starter characters, or play 400 VS. matches. MARTH. SSBM: Marth Frame Data. Log in Sign up. Introduction. Marth's Side-B tends to have overall more average damage with similar frame data. If not, they will go through normal landing lag, Landing Lag refers to the lag you experience if you land during the middle of a move that is not in the auto cancel window, L-Cancel Lag refers to the lag you experience if you perform a successful L Cancel while landing with a move (7 frame window before landing), Inv. The latest update to the Melee Database was the addition of the frame-by-frame seeker! 21e - Lucina. A mac is required to make the app. 1 Frame Data 1.1 Jabs, Tilts, and Dash Attack 1.2 Smash Attacks 1.3 Aerials 1.4 Special Moves 1.5 Grabs and Throws 1.6 Misc. The frame time window listed on this site are defaulted to throw Mario (a mid-weight), but I plan on adding info for how much these windows will change based on character weight in the future. Send me a DM to my region's twitter which I currently run if you notice any errors or have any suggestions (please read the entire info page before you point out an error). Active Frames 5-29. Frames 0-15. Many up b's will incur this lag IF they end high above the stage and fall long enough to enter special fall. weak hit frames 6-11, does 7 or 6% damage. Doc decides his angle on frame 3, and his direction on frame 4. Marth's Bair and Roy's Uair are more meaty (more active hitbox frames) than the other's respective moves. Frame Data Notes. The last thing – it’s just easier for tournament organizers to manage best-of-three than it is to manage best-of-five. Marth Hitboxes and Frame Data by X1-12; Signia's Melee Marth Theory; TheCrimsonBlur's Tech List; The Melee Library; Upthrow vs. Falcon by Kadano; Full Tech-Skill List. 23 - Ganondorf. Marth (マルス, Marusu) is an unlockable character in Super Smash Bros. Brawl.His return to the series was announced on the Smash Bros. DOJO on February 5th, 2008. Important: I downloaded these GIFs from multiple different sources. Search. To power shield normal attacks, start shielding 4 frames before the attack hits you. Although tier-wise he was the third-to-top character in original beaten only by Pikachu and Fox, in Super Smash Bros. Melee, he became severely nerfed. marth Menu. Ken's Marth Tutorial [VIDEO GUIDE]; Overswarm's Marth Tutorial [VIDEO GUIDE]; Marth Trials [VIDEO GUIDE]; Compilation of Matchup Guides [Incomplete] [MATCHUP GUIDES] Kadano's Advanced Frame Data Application ; Compilation of Helpful Q&A Posts ; Marth Matchup Guide - Covers Fox, Falco, Peach, Jiggs, Sheik, but not Marth and Falcon, and it hasn't been updated in a … Throws have an interesting property where the amount of frames a throw takes to complete will depend on the weight of the character being thrown. Surprisingly enough, Super Smash Bros. isn’t the only game that Mew2King has excelled at!
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